Core slot
Choose who will test the published keys and who will call out a light, sound, or movement cue.
Plan a Clark Huss rooms squad around key tests, audio callouts, regroup timing, and current-build observations.
Choose who will test the published keys and who will call out a light, sound, or movement cue.
Compare communication habits, audio readiness, short light checks, and the squad regroup plan.
Use the plan as a starting point, then double-check current game behavior and dated community notes before committing the squad.